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Games/Technical Producer

I have extensive experience producing games across VR, PC, and mobile platforms. As a Technical Producer, my key strength lies in combining technical & creative expertise with a solid understanding of production pipelines, enabling me to implement cohesive workflows across all game departments. I am deeply passioned about improving processes and exploring new technologies to optimize early development, streamline production, and ensure each department has a game-ready build.

In my role as a general games producer, I have led logistics for day to day administrative & business development work, outsourcing services, planning & scheduling game animations for motion capture with engine integration, game localization, and early game demo development.

Skills

  • Project Management

  • Jira Administrative

  • Technical Design Documents

  • Agile Methodologies

  • Cross functional - Team Leadership

  • Production Planning/Roadmaps

  • Production workflow ideations

  • Budget & business development stake holder documentation.

  • Problem solving

  • Direct communication

 

Software

  • Jira, Notion, Asana, Trello

  • Miro boards

  • Google Workspace Suite - Doc, Excel, Drive and etc.

  • Adobe Premiere Pro

  • Adobe After Effects

  • Adobe Photoshop

  • OBS

  • Discord, Slack, Telegram, Reddit

  • Github, Unity, Unreal 5, Perforce