I have extensive experience producing games across VR, PC, and mobile platforms. As a Technical Producer, my key strength lies in combining technical & creative expertise with a solid understanding of production pipelines, enabling me to implement cohesive workflows across all game departments. I am deeply passioned about improving processes and exploring new technologies to optimize early development, streamline production, and ensure each department has a game-ready build.
In my role as a general games producer, I have led logistics for day to day administrative & business development work, outsourcing services, planning & scheduling game animations for motion capture with engine integration, game localization, and early game demo development.
Skills
Project Management
Jira Administrative
Technical Design Documents
Agile Methodologies
Cross functional - Team Leadership
Production Planning/Roadmaps
Production workflow ideations
Budget & business development stake holder documentation.
Problem solving
Direct communication
Software
Jira, Notion, Asana, Trello
Miro boards
Google Workspace Suite - Doc, Excel, Drive and etc.
Adobe Premiere Pro
Adobe After Effects
Adobe Photoshop
OBS
Discord, Slack, Telegram, Reddit
Github, Unity, Unreal 5, Perforce